Personal nightmare horrorsoft4/5/2023 ![]() If you miss your chance to act at a given moment, then that chance is gone forever. Characters walk about their scripted routines and events occur when they are supposed to occur, not when they’re triggered by the player. It has a story that develops in a faster version of real-time. To its credit it does a lot of interesting things, or at least tries to. This game goes against so many modern principles of design it’s almost like it’s from a different planet, or the year 1989. It will either become one of your favorites or it will swing your opinion a hundred and eighty degrees. If you are of the persuasion that modern games are too easy and are being “dumbed down” then I advise you to play Personal Nightmare. ![]() There are a lot of areas where it’s necessary to command the game to describe the scene in fact I’d say everywhere you can go it’s necessary to do that. The sad reality is that far too many vital details are conveyed as a few pixels on the screen which the designers apparently thought would be sufficient. It will show the player an image of a scene and reserve the textual descriptions for the things that its graphics don’t have the power to convey, such as complicated actions, facial expressions, or anything else important. Personal Nightmare’s main problem is that it doesn’t have the available technology to create a functional graphical environment but insists on using one anyway. In reality the game is predominantly a text adventure with some fancy graphics (which aren’t so fancy in the year 2009). The instructions claim that “most” actions can be done with the mouse, although this is actually a dirty trick to make you think that this game is more modern than it actually is, and to restrict your thinking to the commands listed on the screen. Every environment is represented visually on one half of the screen and described on the other half. Personal Nightmare is split in half by graphics and simple text, literally on the screen and in the gameplay as well. Waxworks used a point-and-click GUI and keyboard buttons to control the player and interact with the environment. Personal Nightmare anachronistically continues that tradition (Waxworks was made after Personal Nightmare) but through different means.īetween the development of the two titles a decision was made at Horrorsoft to change the genre slightly. In my review, I berated Waxworks for its poorly implemented and frustrating systems. Both inhabit the very specific niche genre commonly called “survival horror,” although they existed before that term was coined. Personal Nightmare was made by Horrorsoft, creators of Waxworks (which I reviewed previously). Personal Nightmare, for example, simply murders the player right off the bat. Games today have the liberty to come in a lot of forms and sustain themselves in many different ways, so that cliché difficulty curve isn’t used so often anymore. This was naturally because the games could only be sustained through a diet of quarters, and demanding a constant flow of money from addicted players was the most effective way to separate a gamer from his cash. If you like horror adventure games, be sure to give this game a try.There once was a time where games were designed to ease the player into the gameplay, get him addicted, and then proceed to murder him. ![]() Overall, this is a very nice and pretty scary horror adventure game that made Horrorsoft go to fame and eventually produce the Elvira series of horror RPG games. ![]() The graphics are pretty good for that time, not very high detailed but that is to be expected fro ma game made in 1989. The puzzles are also very interesting, yet not too hard. The game's plot is very interesting and makes you want to continue playing and find out what else is happening. The game is very simple, mouse driven and without confusing and complicated controls, and the interface is very user friendly. What do you do? Save the people, of course! But, continue playing to see what else goes on with the story. You are a son of a pastor that has recently disappeared and the people in the town you are in are starting to get possessed by demons. Personal Nightmare is a very good horror adventure game that starts pretty normally, before the events make a turn in a very nasty direction.
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